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ROB RUN Player Count: Current Players & 24-Hour History

See ROB RUN Steam players, the observation time, today’s sampled peak and a real 24-hour history. Data is saved every ten minutes with downloadable UTC records.

Official sources linked below
By ROB RUN GamePublished About this guide & editorial policy
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ROB RUN Steam player count

Every 10 minutes

160,897

Observed:

Today’s observed peak (UTC): 232,700 · 27 successful samples on 2026-11-12. Highest collected value, with partial-day coverage.

Scheduled Steam-wide observation. Refresh loads the saved dataset.
Steam data source

Steam app 4262460 · game-wide activity, excluding users offline in Steam. Check your region in the game to confirm you can join.

Last 24 hours · observed players

ROB RUN Steam player observations over 24 hours27 successful observations. The horizontal axis is UTC time and the vertical axis is players. Gaps have no connecting line. Values and exact times are in the data table.232,700 players · 2026-11-12 00:04:12 UTC228,585 players · 2026-11-12 00:14:23 UTC224,932 players · 2026-11-12 00:24:31 UTC224,932 players · 2026-11-12 00:34:15 UTC220,601 players · 2026-11-12 00:40:51 UTC218,657 players · 2026-11-12 00:50:51 UTC218,657 players · 2026-11-12 01:00:51 UTC214,647 players · 2026-11-12 01:10:51 UTC210,499 players · 2026-11-12 01:20:50 UTC210,499 players · 2026-11-12 01:30:51 UTC207,177 players · 2026-11-12 01:40:52 UTC205,057 players · 2026-11-12 01:50:51 UTC202,905 players · 2026-11-12 02:00:51 UTC199,310 players · 2026-11-12 02:10:51 UTC196,623 players · 2026-11-12 02:20:51 UTC195,388 players · 2026-11-12 02:30:51 UTC191,594 players · 2026-11-12 02:40:50 UTC187,602 players · 2026-11-12 02:50:51 UTC188,883 players · 2026-11-12 03:00:51 UTC184,673 players · 2026-11-12 03:10:51 UTC179,962 players · 2026-11-12 03:20:51 UTC175,597 players · 2026-11-12 03:30:50 UTC175,597 players · 2026-11-12 03:40:50 UTC172,427 players · 2026-11-12 03:50:51 UTC161,837 players · 2026-11-12 04:00:51 UTC164,239 players · 2026-11-12 04:10:51 UTC160,897 players · 2026-11-12 04:20:51 UTC

27 successful samples · 0 failed attempts · 118 unobserved intervals in this window. Collection began . Partial history is shown as collected.

Observation table and downloadable data
UTC observations; failed or incomplete attempts have no player value.
Observed / attempted atPlayersResult
160,897available
164,239available
161,837available
172,427available
175,597available
175,597available
179,962available
184,673available
188,883available
187,602available
191,594available
195,388available
196,623available
199,310available
202,905available
205,057available
207,177available
210,499available
210,499available
214,647available
218,657available
218,657available
220,601available
224,932available
224,932available
228,585available
232,700available

Download 24-hour CSV · Download up to 14 days. No earlier observations are backfilled.

Quick answer

ROB RUN's current Steam player count is rendered above from the latest stored observation for app 4262460. The page includes its UTC observation time, today's observed peak and a rolling 24-hour chart. A scheduled collector checks Steam every ten minutes; refreshing this page loads saved observations.

On this page 7 sections

What is counted?

The source is Valve's GetNumberOfCurrentPlayers Web API. It returns game-wide activity for the selected app and excludes players disconnected from Steam. It does not provide a population for each ROB RUN world or region.

DisplayDefinition
PlayersLatest successfully saved Steam count, including a valid zero
Observed atUTC time this collector obtained the response
Today's observed peakHighest saved sample since 00:00 UTC, with its time and sample count
StaleLast sample is over 15 minutes old or a later collection failed
Missing intervalNo completed successful value is available; the chart has a gap

How is the history collected?

Collection began on November 12, 2026. The collector targets ten-minute intervals, or 144 scheduled checks per full UTC day. Each interval has one stored record. Successful counts, actual observation times and failed attempts are retained; a page visit does not trigger another Steam request.

The chart shows the latest 24 hours as they accumulate. Its line connects consecutive successful intervals only. A single observation appears as a point. Missing or failed checks do not become zero and are not filled by interpolation. The first day and any interrupted window have partial coverage, stated beside the chart.

Records are retained beyond the displayed day. The downloads offer the most recent day or up to fourteen days of saved records. Before that much time has elapsed, they contain only the history actually collected. No pre-launch or earlier observations are reconstructed.

Is the daily peak Steam's official peak?

It is our highest observed sample for the UTC day, rather than a continuous measurement or an official daily maximum. A larger population between ten-minute checks can be missed. At midnight UTC, the peak resets to the new day's samples while the latest observation can still belong to the previous day. If there is no successful sample today, the peak remains empty.

Compare complete days with similar coverage before drawing a trend. An incomplete first morning is a different observation window from a full day, and a failed collection says nothing about the game's actual population at that moment.

Download and cite the observations

Open the observation table above for exact timestamps or download 24-hour CSV and up to fourteen days. Fields include app ID, scheduled interval, attempted time, observed time, player count, result, collection trigger and completion time. All timestamps are UTC. Failed attempts have an empty player field.

When citing a number, include ROB RUN, Steam app 4262460, player count, UTC observation time, and this page's URL. Identify a peak as the highest sampled value and state the day's coverage. The original count comes from Steam; the timestamped historical series is collected by this independent site.

Does the count prove my server is online?

It shows Steam-wide activity at the recorded time. Use the server-status checklist to test your selected world, match an error code and compare connections. An aggregate rise or drop alone cannot identify maintenance, an attack or a problem on your own network.

Sources and editorial check

Checked 2026-11-12. This is an independent guide. Game rules can change during Early Access.

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